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Article
Provisioning On-line Games: A Traffic Analysis of a Busy Counter-Strike Server
Computer Science Faculty Publications and Presentations
  • Francis Chang, Oregon Graduate Institute of Science & Technology
  • Wu-chang Feng, Oregon Graduate Institute of Science & Technology
  • Wu-chi Feng, Oregon Graduate Institute of Science & Technology
  • Jonathan Walpole, Oregon Graduate Institute of Science & Technology
Document Type
Poster
Publication Date
5-1-1997
Subjects
  • Web servers -- Evaluation,
  • Client/server computing,
  • Interactive media
Abstract

A poster that illustrates the client/server model employed by an multiplayer online game, focusing on bandwidth usage.

Description

Presented at the ACM SIGCOMM 2002 Poster Session, held in Pittsburgh, PA, August 2002. ACM SIGCOMM 2002 is the annual conference of the Special Interest Group on Data Communication (SIGCOMM), a vital special interest group of the Association for Computing Machinery (ACM).

Persistent Identifier
http://archives.pdx.edu/ds/psu/10589
Citation Information
"Provisioning On-line Games: A Traffic Analysis of a Busy Counter-Strike Server," Francis Chang, Wu-Chang Feng, Wu-Chi Feng, and Jonathan Walpole, ACM SIGCOMM Poster Session, Pittsburgh, PA, August 2002.