Provisioning On-line Games: A Traffic Analysis of a Busy Counter-Strike ServerComputer Science Faculty Publications and Presentations
- Web servers -- Evaluation,
- Client/server computing,
- Interactive media
A poster that illustrates the client/server model employed by an multiplayer online game, focusing on bandwidth usage.
Citation Information"Provisioning On-line Games: A Traffic Analysis of a Busy Counter-Strike Server," Francis Chang, Wu-Chang Feng, Wu-Chi Feng, and Jonathan Walpole, ACM SIGCOMM Poster Session, Pittsburgh, PA, August 2002.