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Presentation
Teleporting through virtual environments: Effects of path scale and environment scale on spatial updating
IEEE Transactions on Visualization and Computer Graphics
  • Jonathan W. Kelly, Iowa State University
  • Alec G. Ostrander, Iowa State University
  • Alex F. Lim, Iowa State University
  • Lucia A. Cherep, Iowa State University
  • Stephen B. Gilbert, Iowa State University
Document Type
Article
Publication Version
Accepted Manuscript
Publication Date
5-1-2020
DOI
10.1109/TVCG.2020.2973051
Abstract

Virtual reality systems typically allow users to physically walk and turn, but virtual environments (VEs) often exceed the available walking space. Teleporting has become a common user interface, whereby the user aims a laser pointer to indicate the desired location, and sometimes orientation, in the VE before being transported without self-motion cues. This study evaluated the influence of rotational self-motion cues on spatial updating performance when teleporting, and whether the importance of rotational cues varies across movement scale and environment scale. Participants performed a triangle completion task by teleporting along two outbound path legs before pointing to the unmarked path origin. Rotational self-motion reduced overall errors across all levels of movement scale and environment scale, though it also introduced a slight bias toward under-rotation. The importance of rotational self-motion was exaggerated when navigating large triangles and when the surrounding environment was large. Navigating a large triangle within a small VE brought participants closer to surrounding landmarks and boundaries, which led to greater reliance on piloting (landmark-based navigation) and therefore reduced-but did not eliminate-the impact of rotational self-motion cues. These results indicate that rotational self-motion cues are important when teleporting, and that navigation can be improved by enabling piloting.

Comments

This is a manuscript of an article published as Kelly, J. W., A. G. Ostrander, A. F. Lim, L. A. Cherep, and S. B. Gilbert. "Teleporting through virtual environments: Effects of path scale and environment scale on spatial updating." IEEE Transactions on Visualization and Computer Graphics 26, no. 5 (2020): 1841-1850. DOI: 10.1109/TVCG.2020.2973051. Posted with permission.

Rights
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Copyright Owner
IEEE
Language
en
File Format
application/pdf
Citation Information
Jonathan W. Kelly, Alec G. Ostrander, Alex F. Lim, Lucia A. Cherep, et al.. "Teleporting through virtual environments: Effects of path scale and environment scale on spatial updating" IEEE Transactions on Visualization and Computer Graphics Vol. 26 Iss. 5 (2020) p. 1841 - 1850
Available at: http://works.bepress.com/jonathan_kelly/48/