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Article
Interactional Practices and Artifact Orientation in Mobile Augmented Reality Game Play
PsychNology Journal
  • Steven L. Thorne, Portland State University
  • John Hellermann, Portland State University
  • Adam Jones, Portland State University
  • Daniel Lester, Portland State University
Document Type
Article
Publication Date
1-1-2015
Subjects
  • Ethnomethodology,
  • Conversation analysis,
  • Small groups
Abstract

In an effort to better understand the ways that small groups use digital technology as they move through a physical environment, this paper describes the methods used by groups of three people to maintain a group participation structure as they accomplish a quest-type task during mobile augmented reality game play. The game was available on one mobile digital device (an Apple iPhone) that was shared by three players as they negotiated a set of point-to-point route finding tasks. Video-recordings of each group were made using three cameras (two head-mounted cameras and one hand-held camera). We focus on the different ways that the single device was oriented to by group members via talk-in-interaction as they accomplished the game activity. In particular, we outline the practices for talk-in-interaction (including gaze, postural alignment, and deictic expressions) used by the participants to maintain their constitution as a group, to accomplish a shared visual focus on the single device, and to explicitly transfer the device from one player to another.

Description

This is the publisher's final PDF. Originally published in PsychNology Journal, Volume 13, Number 2-3, 259 - 286 and can be found online at: http://www.psychnology.org/index.php?page=abstract---volume-13---thorne

Persistent Identifier
http://archives.pdx.edu/ds/psu/16715
Citation Information
Thorne, S., Hellermann, J., Jones A. & Lester D. (2015). Interactional practices and artifact orientation in mobile augmented reality game play. PsychNology Journal, 13(2-3), 259 - 286.