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Presentation
Mitigation of the Confirmation Bias Using a Game-Based Trainer
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
  • Elizabeth M. Mersch, Wright State University - Main Campus
  • Olivia Fox, Wright State University - Main Campus
  • Jim Leonard
  • John M. Flach, Wright State University - Main Campus
  • Kevin B. Bennett, Wright State University - Main Campus
  • Jerred C. Holt, Wright State University - Main Campus
Document Type
Conference Proceeding
Publication Date
9-1-2013
Catalog Record
Catalog Record
Abstract
A search task was developed to test for confirmation bias in a virtual game-based trainer. The goal of the study was to test the effectiveness of the task in detecting analyst biases within the dynamics of virtual game-based trainers. In-game action and performance were measured. Results indicated that participants initially commit confirmation bias and then learn to mitigate it. Findings also show that participants understood the task and were engaged.
Comments

Presented at the 57th Annual Meeting of the Human Factors and Ergonomics Society, San Diego, CA, September 30-October 4, 2013.

DOI
10.1177/1541931213571329
Citation Information
Elizabeth M. Mersch, Olivia Fox, Jim Leonard, John M. Flach, et al.. "Mitigation of the Confirmation Bias Using a Game-Based Trainer" Proceedings of the Human Factors and Ergonomics Society Annual Meeting Vol. 57 Iss. 1 (2013) p. 1475 - 1479 ISSN: 15419312
Available at: http://works.bepress.com/john_flach/79/