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Article
Videogame Developers Among "Extreme" Workers: Are Death Marches Over?
e-Journal of International and Comparative Labour Studies (2017)
  • Marie-Josee Legault, Universite du Quebec - Tele-universite
  • Johanna Weststar
Abstract
The videogame industry is a work environment that is emblematic of O'Carroll's (2015) encompassing model of a 24/7/365 working time model of flexibility. We use O'Carroll's model to challenge two myths about videogame developers: the long hours of work are in fact unpredictable hours, and flextime HR programs do not allow for real control over working hours. As well, though O'Carroll's model can appear to fit the reality of knowledge work in general, it more accurately describes project-based work in creative environments, which is nearly always knowledge work, but the reverse cannot be inferred.
Keywords
  • videogame industry,
  • project management,
  • working time,
  • human resource management
Publication Date
2017
Citation Information
Marie-Josee Legault and Johanna Weststar. "Videogame Developers Among "Extreme" Workers: Are Death Marches Over?" e-Journal of International and Comparative Labour Studies (2017)
Available at: http://works.bepress.com/johanna_weststar/6/