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Article
The Capacity for Mobilization in Project-Based Cultural Work: A Case of the Video Game Industry
Canadian Journal of Communication
  • Marie-Josee Legault, Teluq-UQAM
  • Johanna Weststar, Western University
Document Type
Article
Publication Date
1-1-2015
Abstract

Though dissatisfied with some management practices and working conditions, like most high-tech knowledge workers, videogame developers remain reluctant towards unionization. This article examines the factors of collective action among developers as an example, using data gathered from an international survey and interviews. We conclude that developers meet some conditions conducive to collective action but face many obstacles as well, both to collective action and to unionization proper. This does not lead us to share the belief of a decline in collective action, but rather raises the issue of conflating union action and collective action. Our study reveals how unsuited the general North American trade union system is to their situation, as it is to project-based environments and knowledge workers in general.

Notes

This article is openly accessible at: https://www.cjc-online.ca/index.php/journal/article/view/2805/2550

Creative Commons License
Creative Commons Attribution-Noncommercial-No Derivative Works 4.0
Citation Information
Marie-Josee Legault and Johanna Weststar. "The Capacity for Mobilization in Project-Based Cultural Work: A Case of the Video Game Industry" Canadian Journal of Communication Vol. 40 Iss. 2 (2015) p. 203 - 211
Available at: http://works.bepress.com/johanna_weststar/15/