The video game industry has rapidly expanded over the last four decades; yet there is limited research about the workers who make video games. In examining these workers, this article responds to calls for renewed attention to the role of the occupation in understanding project-based workers in boundaryless careers. Specifically, this article uses secondary analysis of online sources to demonstrate that video game developers can be understood as a unique social group called an occupational community (OC). Once this classification has been made, the concept of OC can be used in future research to understand video game workers in terms of identity formation, competency development, career advancement and support, collective action, as well as adherence to and deviance from organizational and industry norms.
Available at: http://works.bepress.com/johanna_weststar/14/
This is an Accepted Manuscript of an article published by Taylor & Francis Group in Information, Communication and Society on 20/04/2015, available online: http://www.tandfonline.com/10.1080/1369118X.2015.1036094.