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Better Learning in Games: A Balanced Design Lens for a New Generation of Learning Games
MIT Education Arcade and Learning Games Network
  • J. Groff
  • Jody Clarke-Midura, Utah State University
  • V. E. Owen
  • L. Rosenheck
  • M. Beall
Document Type
Conference Paper
Publisher
Massachusetts Institute of Technology
Publication Date
1-1-2015
Abstract

The Balanced Design lens discussed in the guide is aimed at helping all levels of learning game designers become familiar with a more robust model of learning game design. In addition to providing the tools and supports for getting started, case studies illustrate how this framework has been employed as well potential future applications of the framework.

Citation Information
*Groff, J., Clarke-Midura, J., Owen, V.E., Rosenheck, L., & Beall, M. (2015). Better Learning in Games: A Balanced Design Lens for a New Generation of Learning Games. Cambridge, MA: MIT Education Arcade and Learning Games Network.