Substantial evidence now supports the use of virtual worlds for teaching, learning, and more recently, assessment. Developing assessment activities for virtual worlds is inherently complex due to the open-ended, exploratory nature of a 3-D immersive environment. This study developed a framework for designing activities that produce evidence of students’ levels of proficiency for a defined set of knowledge, skills, and abilities (KSAs). The framework is based on Evidence-Centered Design and enables the designer to articulate and define the linkages between student tasks, observable variables, evidence, scoring, inter-relationships, and KSAs. Two methods were used to test the efficacy of the framework: observation and logdata. Initial results support the use of the framework to systematically design virtual world assessment activities.
Presentation
A Framework for Designing Assessment Activities for Virtual Worlds.
American Educational Research Association Annual Meeting
Document Type
Presentation
Publisher
American Educational Research Association (AERA)
Publication Date
4-3-2011
Disciplines
Abstract
Citation Information
Mayrath, M., Clarke-Midura, J., Dede, C. & Code, J. (2011). A Framework for Designing Assessment Activities for Virtual Worlds. Paper presented at the American Educational Research Association (AERA) Annual Meeting, New Orleans, LA.