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Article
Designing Games for Learning and Assessment: The Radix Endeavor
Proceedings of ACM SIGCHI Interaction Design and Children (IDC)
  • Jody Clarke-Midura, Utah State University
  • L. Rosenheck
  • J. Groff
Document Type
Conference Paper
Publisher
Association for Computing Machinery
Publication Date
6-24-2015
Abstract

In this paper, we briefly present a design framework, XCD, that we developed through the design of The Radix Endeavor, a multiplayer online game for STEM learning. The framework provides a method for ensuring that the learning objectives, game mechanics, and data collected are closely aligned throughout the design process. We present this method here as a resource for other learning game designers, with the goal of making designing games with deep learning more accessible.

Citation Information
Clarke-Midura, J., Rosenheck, L., *Groff, J. (2015). Designing Games for Learning and Assessment: The Radix Endeavor. Proceedings of ACM SIGCHI Interaction Design and Children (IDC), Medford, MA, June 21-24.