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Contribution to Book
21st Century Learning: The Role of Serious Games
Handbook of Research on Serious Games as Educational, Business and Research Tools (2012)
  • Jesus H. Trespalacios, New Mexico State University
  • Barbara Chamberlin, New Mexico State University
Abstract
Today’s students need more than just content knowledge to be able to work and excel in the 21st century workforce. Skills in problem solving, communication, collaboration, creativity, and innovation are essential for students to succeed. An increasing body of evidence suggests video games are powerful ways to give students these skills. This chapter includes a description of 21st century skills and provides information on generative gaming based on the generative learning theory, which requires students to generate their own learning based on their experiences in an individualized environment. It concludes with an example of a mathematics-based game development initiative at New Mexico State University that teaches content knowledge and fosters 21st century skills by enabling generative gaming.
Publication Date
2012
Editor
Maria Manuela Cruz-Cunha
Publisher
IGI Global
Citation Information
Jesus H. Trespalacios and Barbara Chamberlin. "21st Century Learning: The Role of Serious Games" Hershey, PAHandbook of Research on Serious Games as Educational, Business and Research Tools (2012)
Available at: http://works.bepress.com/jesus_trespalacios/8/