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Contribution to Book
Investigating the Social and Temporal Aspects of Children’s Physical Activity Games
IDC '19: Proceedings of the 18th ACM International Conference on Interaction Design and Children
  • Ankita Samariya, Boise State University
  • Jerry Alan Fails, Boise State University
  • Derek Hansen, Brigham Young University
Document Type
Conference Proceeding
Publication Date
1-1-2019
Disciplines
Abstract

There are a variety of fitness technologies such as activity trackers, exergames and mobile applications available to promote physical activity. Based on our previous research, we found that children prefer having social interaction, a narrative and flexibility while interacting with such technologies. Other research has shown that persuasive displays encouraged adults towards physical activity. In this research, we present the initial results from a user study conducted on 16 children (ages 6-11) who used the Kidfit suite, a collection of mobile applications that combine and utilize the elements found from previous research to promote activity in children.

Copyright Statement

This document was originally published in IDC '19: Proceedings of the 18th ACM International Conference on Interaction Design and Children by the Association for Computing Machinery. Copyright restrictions may apply. doi: 10.1145/3311927.3325312

Citation Information
Ankita Samariya, Jerry Alan Fails and Derek Hansen. "Investigating the Social and Temporal Aspects of Children’s Physical Activity Games" IDC '19: Proceedings of the 18th ACM International Conference on Interaction Design and Children (2019)
Available at: http://works.bepress.com/jerry-fails/55/