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Contribution to Book
A Case Study of Tangible Flags: A Collaborative Technology to Enhance Field Trips
IDC '06 Proceedings of the 2006 Conference on Interaction Design and Children (2006)
  • Gene Chipman, University of Maryland
  • Allison Druin, University of Maryland
  • Dianne Beer, National Park Service
  • Jerry Alan Fails, University of Maryland
  • Mona Leigh Guha, University of Maryland
  • Sante Simms, University of Maryland
Abstract
This paper describes research that investigates the use of a technology designed to support young children's collaborative artifact creation in outdoor environments. Collaboration while creating knowledge artifacts is an important part of children's learning, yet it can be limited while exploring outdoors. The construction of a joint representation often occurs in the classroom after the experience, where further investigation and observation of the environment is not possible. This paper describes a research study where collaborative technology was developed, used by children, and evaluated in an authentic setting --- a U.S. National Park.
Keywords
  • children,
  • collaboration,
  • cooperative inquiry,
  • digital augmentation,
  • mobile learning,
  • tangible interfaces
Disciplines
Publication Date
2006
Editor
Kari-Jouko Räihä and Johanna Höysniemi
Publisher
Association of Computing Machinery
DOI
10.1145/1139073.1139081
Citation Information
Gene Chipman, Allison Druin, Dianne Beer, Jerry Alan Fails, et al.. "A Case Study of Tangible Flags: A Collaborative Technology to Enhance Field Trips" New YorkIDC '06 Proceedings of the 2006 Conference on Interaction Design and Children (2006) p. 1 - 8
Available at: http://works.bepress.com/jerry-fails/23/