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Contribution to Book
Representations of ALANA in Computer and Video Games
Humanities & Social Sciences papers
  • Jeffrey E Brand, Bond University
  • Jakub Majewski
  • Scott J. Knight, Bond University
Date of this Version
1-1-2006
Document Type
Book Chapter
Publication Details

Citation only

Brand, Jeffrey E., Majewski, Jakub and Knight, Scott J. (2006) Representations of ALANA in computer and video games In Ethnic Media in America: Building a System of Their Own, Book One, Meiss, Guy T., Tait, Alice A. (eds), Kendall/Hunt Publishing Company, Dubuque, Iowa, USA, 2006, Chapter 5, pp. 105-124.

To obtain a copy of this publication contact Kendall/Hunt Publishing Company

2006 HERDC submission

ISBN
978-0-7575-0918-6
Abstract

A new way to view race in media is presented in a nuanced picture that sometimes defies simple racial dichotomies. It explores the racial characterization of the heroes and she-roes of various video games. The potential for more balanced and fair representations of ALANA [African, Latin, Asian, Native American] is perhaps greater in CVG's [computer and video games] than in the traditional media. However, only small advances have been made in offering choice and a range of character roles for ALANA while eschewing traditional media stereotypes.

Citation Information
Jeffrey E Brand, Jakub Majewski and Scott J. Knight. "Representations of ALANA in Computer and Video Games" (2006)
Available at: http://works.bepress.com/jeff_brand/6/