Contribution to Book
Representations of ALANA in Computer and Video Games
Humanities & Social Sciences papers
Date of this Version
1-1-2006
Document Type
Book Chapter
ISBN
978-0-7575-0918-6
Disciplines
Abstract
A new way to view race in media is presented in a nuanced picture that sometimes defies simple racial dichotomies. It explores the racial characterization of the heroes and she-roes of various video games. The potential for more balanced and fair representations of ALANA [African, Latin, Asian, Native American] is perhaps greater in CVG's [computer and video games] than in the traditional media. However, only small advances have been made in offering choice and a range of character roles for ALANA while eschewing traditional media stereotypes.
Citation Information
Jeffrey E Brand, Jakub Majewski and Scott J. Knight. "Representations of ALANA in Computer and Video Games" (2006) Available at: http://works.bepress.com/jeff_brand/6/
Citation only
Brand, Jeffrey E., Majewski, Jakub and Knight, Scott J. (2006) Representations of ALANA in computer and video games In Ethnic Media in America: Building a System of Their Own, Book One, Meiss, Guy T., Tait, Alice A. (eds), Kendall/Hunt Publishing Company, Dubuque, Iowa, USA, 2006, Chapter 5, pp. 105-124.
To obtain a copy of this publication contact Kendall/Hunt Publishing Company
2006 HERDC submission