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Article
Applying Motivation Theories to the Design of Educational Technology
Proceedings GLS 8.0: Games + Learning + Society Conference
  • Cathy Tran, University of California, Irvine
  • Jason Chen, College of William & Mary
  • Mark Warschauer, University of California, Irvine
  • AnneMarie Conley, University of California, Irvine
  • Chris Dede, Harvard University
Document Type
Article
Department/Program
Education
Publication Date
1-1-2012
Abstract

Although there has been a wealth of research exploring motivation within technological environments, few of these studies employ frameworks that are grounded in well-established theories of motivation. This paper brings rigorous theoretical frameworks of motivation to the study and design of educational technology. First, we outline key motivation constructs that compose Eccles and Wigfield’s Expectancy-Value theory and the Self-Determination theory and discuss their implications for education. Through a case study, we then illustrate how motivational theories informed the recent development of a virtual learning environment designed to promote students’ interest in and motivation to pursue science, technology, engineering, and mathematics careers. Finally, looking toward the future of mobile learning, we discuss the motivational affordances of personal and portable features of mobile handhelds.

Disciplines
Publication Statement
The text of this work is licensed under a Creative Commons Attribution-NonCommercial-NonDerivative 2.5 License http://creativecommons.org/licenses/by-nc-nd/2.5/ All images appearing in this work are property of the respective copyright owners, and are not released into the Creative Commons. The respective owners reserve all rights.
Citation Information
Cathy Tran, Jason Chen, Mark Warschauer, AnneMarie Conley, et al.. "Applying Motivation Theories to the Design of Educational Technology" Proceedings GLS 8.0: Games + Learning + Society Conference (2012) p. 291 - 297
Available at: http://works.bepress.com/jasonchen/25/