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Interactive Video Gaming Maintains VO2 & HR at Current Recommended Exercise Intensities for Cardiovascular Fitness
Interdisciplinary Research Scholarship Day
  • Michael Jarrett
  • ShaeLee Allen, University of Nevada, Las Vegas
  • Jacob E. Barkley, Kent State University
  • Janet Dufek, University of Nevada, Las Vegas
  • Paul Hafen, University of Nevada, Las Vegas
  • Krystina Moschella, University of Nevada, Las Vegas
  • James Navalta, University of Nevada, Las Vegas
  • Robert Rietjens, University of Nevada, Las Vegas
  • Richard Tandy, University of Nevada, Las Vegas
  • Antonio Santo, University of Nevada, Las Vegas
Location
UNLV Moyer Student Union 208
Start Date
16-4-2013 12:30 PM
End Date
16-4-2013 2:30 PM
Description

The purpose of this study was to determine the energy cost of playing select games on the Nintendo Wii for 30 contiguous minutes and whether or not the physical interaction of the participant with the gaming system and subsequent physiologic intensity diminishes with playing time.

Keywords
  • Cardiovascular system,
  • Exercise,
  • Interactive multimedia,
  • Nintendo Wii video games,
  • Video games
Language
English
Comments

File: Poster

Citation Information
Michael Jarrett, ShaeLee Allen, Jacob E. Barkley, Janet Dufek, et al.. "Interactive Video Gaming Maintains VO2 & HR at Current Recommended Exercise Intensities for Cardiovascular Fitness" (2013)
Available at: http://works.bepress.com/jacob_barkley/6/