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Physically Interactive Games Increase VO2 Above Resting Metabolic Rate
Interdisciplinary Research Scholarship Day
  • ShaeLee Allen, University of Nevada, Las Vegas
  • Jacob E. Barkley, Kent State University
  • Janet Dufek, University of Nevada, Las Vegas
  • Paul Hafen, University of Nevada, Las Vegas
  • Michael Jarrett, University of Nevada, Las Vegas
  • Krystina Moschella, University of Nevada, Las Vegas
  • James Navalta, University of Nevada, Las Vegas
  • Robert Rietjens, University of Nevada, Las Vegas
  • Richard Tandy, University of Nevada, Las Vegas
  • Antonio Santo, University of Nevada, Las Vegas
Location
UNLV Moyer Student Union 208
Start Date
16-4-2013 12:30 PM
End Date
16-4-2013 2:30 PM
Description
The purpose of this study was to determine the energy cost, beyond resting metabolic rate (RMR), of playing select games on the Nintendo Wii for 30 contiguous minutes. Physically interactive games (i.e. Basic Run and Basic Step) increase energy expenditure above resting values compared to a sedentary game (Tanks!) and therefore may help individual’s become more active. Furthermore, Basic Run and Basic Step elicited MET values of 3.9 and 3.2, respectively, which is considered moderate-intensity exercise and could be used to meet daily recommendations for physical activity.
Keywords
  • Exercise,
  • Interactive multimedia,
  • Nintendo Wii video games,
  • Video games
Language
English
Comments

File: Poster

Citation Information
ShaeLee Allen, Jacob E. Barkley, Janet Dufek, Paul Hafen, et al.. "Physically Interactive Games Increase VO2 Above Resting Metabolic Rate" (2013)
Available at: http://works.bepress.com/jacob_barkley/5/