Skip to main content
Article
Using video games to teach security
ITiCSE'11 - Proceedings of the 16th Annual Conference on Innovation and Technology in Computer Science
  • Mario Guimaraes, Zayed University
  • Huwida Said, Zayed University
  • Richard Austin, Southern Polytechnic State University
Document Type
Conference Proceeding
Publication Date
7-19-2011
Abstract

This paper describes a project to design educational video games as an aid to teaching security. The first section describes the need to create practical hands on security examples where the student is an active learner. This section explains why video games are a natural fit for educational software, particularly in the field of information security and assurance. The second section examines existing videogame software and provides links to download them. The third section describes the three videogame development environments adopted at our university. In the last section we describe the videogame prototypes developed for teaching security as well as the ones under construction. © 2011 Authors.

ISBN
9781450308878
Publisher
ACM Press
Disciplines
Keywords
  • forensics,
  • game engine,
  • game maker,
  • network,
  • pedagogy,
  • phising,
  • sdlc,
  • unity
Scopus ID
79960298267
Indexed in Scopus
Yes
Open Access
No
https://doi.org/10.1145/1999747.1999860
Citation Information
Mario Guimaraes, Huwida Said and Richard Austin. "Using video games to teach security" ITiCSE'11 - Proceedings of the 16th Annual Conference on Innovation and Technology in Computer Science (2011) p. 346 - 346
Available at: http://works.bepress.com/huwida-said/19/