Cooperation in the classroom: experimenting with R&D cooperativesJournal of Economic Education (2008)
The authors describe a classroom experiment that illustrates the research and development investment incentives facing firms when technological spillovers are present. The game involves two stages in which student "sellers" first make investment decisions and then production decisions. The classroom game can be used to motivate discussions of research joint ventures, the free-rider problem, collusion, and antitrust policy regarding research and development.
- classroom games,
- research and development,
- research joint ventures,
- technological spillovers
Citation InformationJeroen Hinloopen. "Cooperation in the classroom: experimenting with R&D cooperatives" Journal of Economic Education Vol. 39 Iss. 4 (2008) p. 357 - 373 ISSN: 0022-0485
Available at: http://works.bepress.com/hinloopen/17/