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Article
Moving Beyond Identification: Using Gamification to Attract and Retain Talent
Industrial and Organizational Psychology (2016)
  • Graham Lowman, Kennesaw State University
Abstract
As noted in the focal article (Chamorro-Premuzic, Winsborough, Sherman, & Hogan, 2016), recent advances in technology have provided new tools for talent identification; however, identification alone is not enough to win the war for talent (Chambers, Foulon, Handfield-Jones, Hankin, & Michael, 1998). Big data, social media, and mobile apps provide access to previously untapped information about individuals; unfortunately, that information has limited value if it cannot be used to attract and retain the top talent it identifies. Therefore, new tools for talent identification must also be vetted for how well they provide human resource (HR) practitioners a means for attracting top talent and retaining that talent. Although far from a silver bullet, gamification opens the door for collecting information on an individual's talent potential while also fostering organizational attraction and employee retention.
Disciplines
Publication Date
Fall September, 2016
DOI
10.1017/iop.2016.70
Citation Information
Graham Lowman. "Moving Beyond Identification: Using Gamification to Attract and Retain Talent" Industrial and Organizational Psychology Vol. 9 Iss. 3 (2016) p. 677 - 682
Available at: http://works.bepress.com/grahamlowman/6/