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Article
Comparing Role-playing Activities in Second Life and Face-to-Face Environments
Journal of Interactive Learning Research
  • Fei Gao, Bowling Green State University - Main Campus
  • Jeongmin J. Noh
  • Matthew J. Koehler
Document Type
Article
Abstract
This study compared student performances in role-playing activities in both a face-to-face (FTF) environment and a virtual 3D environment, Second Life (SL). We found that students produced a similar amount of communication in the two environments, but the communication styles were different. In SL role-playing activities, students took more conversational turns, but have shorter exchanges compared to the FTF environment. Students generated an equal amount of topic-related concepts in the two environments. They also reported role-playing activities in SL as more interesting and less formal. The educational implications for this study are discussed.
Publication Date
10-1-2009
Publisher
Association for the Advancement of Computing in Education
ISSN
ISSN 1093-023X
Citation Information
Fei Gao, Jeongmin J. Noh and Matthew J. Koehler. "Comparing Role-playing Activities in Second Life and Face-to-Face Environments" Journal of Interactive Learning Research Vol. 20 Iss. 4 (2009) p. 423 - 443
Available at: http://works.bepress.com/gaof/17/