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Is Electronic Community an Addictive Substance? An Ethnographic Offering from the EverQuest Community
(2005)
Abstract
This study reports on ethnographic fieldwork from “inside” the EverQuest community, including participant observation and in-depth interviews concerning the experience of becoming a member of the EverQuest community.
Keywords
- Gaming,
- Ethnography,
- Electronic community,
- Identity,
- Gaming addiction
Disciplines
Publication Date
April, 2005
Citation Information
Florence Chee and Robert Smith. "Is Electronic Community an Addictive Substance? An Ethnographic Offering from the EverQuest Community" (2005) Available at: http://works.bepress.com/florence-chee/42/