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The Ethical and Political Contours of Institutional Promotion in Esports: From precariat models to sustainable practices
Human Technology: An Interdisciplinary Journal on Humans in ICT Environments
  • Florence Chee, Loyola University Chicago
  • Veli-Matti Karhulahti, University of Turku
Document Type
Article
Publication Date
1-1-2020
Pages
200-226
Publisher Name
Open Science Center, University of Jyväskylä
Publisher Location
Finland
Disciplines
Abstract

This study evaluated five cases in which an executive esport owner (Riot Games) made rulings regarding activities and infractions by members of various institutions related to its product (League of Legends). The findings of this study support future theoretical exploration of other esports in seeking a fuller understanding of issues related to consent, power differentials, and roles and behaviors expected of the institutional activities of players and teams in competition. We suggest that a consideration of moral rights in the policymaking process is a way to explicitly acknowledge and reward the bond between artist and art, as well as move toward defining play in terms of performance in global esport contexts. Increased investigation of these—and other—issues from an ethical standpoint could lead to a framework that not only would facilitate future study but also bring opportunities for improvements in practices in concert with necessary policy changes.

Comments

Author Posting © 2020 Florence M. Chee & Veli-Matti Karhulahti, and the Open Science Centre, University of Jyväskylä. This article is posted here by permission of Florence M. Chee & Veli-Matti Karhulahti, and the Open Science Centre, University of Jyväskylä for personal use, not for redistribution. The article was published in Human Technology, Volume 16, Issue 2, 2020, http://urn.fi/URN:NBN:fi:jyu-202009035731

Creative Commons License
Creative Commons Attribution-NonCommercial 4.0 International
Citation Information
Florence Chee and Veli-Matti Karhulahti. "The Ethical and Political Contours of Institutional Promotion in Esports: From precariat models to sustainable practices" Human Technology: An Interdisciplinary Journal on Humans in ICT Environments Vol. 16 Iss. 2 (2020)
Available at: http://works.bepress.com/florence-chee/27/