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Article
Meta!Blast computer game: a pipeline from science to 3D art to education
Proceedings of SPIE
  • William Schneller, Iowa State University
  • P. J. Campbell, Iowa State University
  • Diane Bassham, Iowa State University
  • Eve S. Wurtele, Iowa State University
Document Type
Conference Proceeding
Conference
The Engineering Reality of Virtual Reality 2012
Publication Version
Published Version
Publication Date
1-1-2012
DOI
10.1117/12.911289
Conference Title
The Engineering Reality of Virtual Reality 2012
Conference Date
January 22, 2012
Geolocation
(37.5778696, -122.34809000000001)
Abstract
Meta!Blast (http://www.metablast.org) is designed to address the challenges students often encounter in understanding cell and metabolic biology. Developed by faculty and students in biology, biochemistry, computer science, game design, pedagogy, art and story, Meta!Blast is being created using Maya (http://usa.autodesk.com/maya/) and the Unity 3D (http://unity3d.com/) game engine, for Macs and PCs in classrooms; it has also been exhibited in an immersive environment. Here, we describe the pipeline from protein structural data and holographic information to art to the threedimensional (3D) environment to the game engine, by which we provide a publicly-available interactive 3D cellular world that mimics a photosynthetic plant cell.
Comments

William Schneller ; P. J. Campbell ; Diane Bassham ; Eve Syrkin Wurtele; "Meta!Blast computer game: a pipeline from science to 3D art to education". Proceedings of SPIE 8289, 828905, doi: 10.1117/12.911289.

Rights
Copyright 2012 Society of Photo Optical Instrumentation Engineers. One print or electronic copy may be for personal use only. Systematic reproduction and distribution, duplication of any material in this paper; for a fee or for commercial purposes, or modification of the content of the paper are prohibited.
Copyright Owner
IS&T—The Society for Imaging Science and Technology SPIE
Language
en
File Format
application/pdf
Citation Information
William Schneller, P. J. Campbell, Diane Bassham and Eve S. Wurtele. "Meta!Blast computer game: a pipeline from science to 3D art to education" Burlingame, California, United StatesProceedings of SPIE Vol. 8289 (2012) p. 828905
Available at: http://works.bepress.com/diane-bassham/6/