Presentation
No TitleCreating Immersive Online Learning Experiences with 360-Degree Gameplay
Association for Educational Communications and Technology
(2023)
Abstract
In this presentation, you will learn about how a 360-degree educational game can enhance learning by replicating real-life experiences in an online, risk-free environment. The game aims to prepare librarians to engage in empathetic listening and practice emotional intelligence when hosting group sessions similar to book clubs. From concept to active research, learn how a 360-degree experience can immerse people to have a conversation within a safe space while simulating real interaction with people.
Disciplines
Publication Date
Fall October 16, 2023
Location
Orlando, FL
Citation Information
Kimberly DeFusco, Vanya Tsvetkova, Denise Shereff, Jeanette Abrahamsen, et al.. "No TitleCreating Immersive Online Learning Experiences with 360-Degree Gameplay" Association for Educational Communications and Technology (2023) Available at: http://works.bepress.com/denise-shereff/16/