Skip to main content
Presentation
Games in Schools, Club, Homes and Fandom Communities: Opportunities and Challenges in Understanding Learning Collaboration
Games in Schools, Clubs, Homes and Fandom Communities: Opportunities and Challenges in Understanding Learning and Collaboration
  • Y. B. Kafai
  • C. Dede
  • J. Clarke
  • Deborah A. Fields, Utah State University
  • E. Halverson
  • T. Satwecz
Document Type
Presentation
Publication Date
1-1-2007
Abstract

The last two years have witnessed a marked rise in interest across various academies in leveraging game technologies toward educational ends: the Woodrow Wilson Foundation’s Serious Games Initiative, the MacArthur Foundation Digital Media and Learning Program, and the Federation of American Scientists Summit, to name a few. In this symposium, the participants will examine learning and collaboration in different gaming contexts with the goal to broaden the discussion about opportunities and challenges ahead of us.

Comments

Presentation at the Plenary Symposium Conducted at the 8th Biannual Conference of Computer Supported Collaborative Learning, New Brunswick, NJ

Citation Information
Kafai, Y. B., Dede, C., Clarke, J., Fields, D. A., Halverson, E., Satwicz, T. (2007, July). Games in schools, clubs, homes and fandom communities: Opportunities and challenges in understanding learning and collaboration. Plenary symposium conducted at the 8th Biannual Conference of Computer Supported Collaborative Learning, New Brunswick, NJ.