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Article
Effects of Simulation Training on Making Purchases with a Debit Card and Tracking Expenses
Career Development for Exceptional Individuals (2011)
  • Dawn A. Rowe, University of North Carolina at Charlotte
  • Jennifer Cease-Cook, University of North Carolina at Charlotte
  • David W. Test
Abstract
This study used a multiple probe design across participants to examine the effects of classroom simulation using static picture prompts on students' ability to acquire, maintain, and generalize skills necessary to use a debit card to make a purchase and track their expenses. Results demonstrated a functional relationship between simulated instruction and students' ability to use a debit card to make a purchase and track their expenses in a check register. In addition, all three students maintained their newly acquired skills for 4 weeks and were able to generalize skills to three different community sites. Implications for practice and recommendations for future research are described. (Contains 1 table and 1 figure.)
Keywords
  • Expenditures,
  • Computer Assisted Instruction,
  • Simulation,
  • Training,
  • Disabilities,
  • Daily Living Skills,
  • High Schools,
  • High School Students,
  • Purchasing,
  • Intelligence Quotient
Publication Date
August 1, 2011
DOI
10.1177/0885728810395744
Citation Information
Dawn A. Rowe, Jennifer Cease-Cook and David W. Test. "Effects of Simulation Training on Making Purchases with a Debit Card and Tracking Expenses" Career Development for Exceptional Individuals Vol. 34 Iss. 2 (2011) p. 107 - 114 ISSN: 0885-7288
Available at: http://works.bepress.com/dawn-rowe/16/