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The effects of gender, flow and video game experience on combat identification training
Ergonomics (2017)
  • John Paul Plummer, Wichita State University
  • David Schuster, San Jose State University
  • Joseph R. Keebler, Embry-Riddle Aeronautical University - Daytona Beach
Abstract
The present study examined the effects of gender, video game experience (VGE), and flow state on multiple indices of combat identification (CID) performance. Individuals were trained on six combat vehicles in a simulation, presented through either a stereoscopic or non-stereoscopic display. Participants then reported flow state, VGE and were tested on their ability to discriminate friend vs. foe and identify both pictures and videos of the trained vehicles. The effect of stereoscopy was not significant. There was an effect of gender across three dependent measures. For the two picture-based measures, the effect of gender was mediated by VGE. Additionally, the effect of gender was moderated by flow state on the identification measures. Overall, the study suggests that gender differences may be overcome by VGE and by achieving flow state. Selection based on these individual differences may be useful for future military simulation.
Keywords
  • Combat identification,
  • training technologies,
  • video game experience,
  • learning and memory
Disciplines
Publication Date
2017
DOI
10.1080/00140139.2017.1280187
Citation Information
John Paul Plummer, David Schuster and Joseph R. Keebler. "The effects of gender, flow and video game experience on combat identification training" Ergonomics Vol. 60 Iss. 8 (2017) p. 1101 - 1111
Available at: http://works.bepress.com/david_schuster/55/