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Presentation
Learning Computational Thinking from Rapid Digital Game Creation
ISSCM Faculty Publications
  • Praveen Kuruvada
  • Daniel Asamoah, Wright State University - Main Campus
  • Nikunj Dalal
  • Subhash Kak
Document Type
Conference Proceeding
Publication Date
11-1-2010
Abstract

Computational Thinking (CT) has been described as a universally applicable ability such as reading and writing. In this paper, we describe an innovative pedagogy using Rapid Digital Game Creation (RDGC) for learning CT skills. RDGC involves the rapid building of digital games with high-level software that requires little or no programming knowledge. We analyze how RDGC supports various CT concepts and how it may be mapped to equivalent Java concepts by building the same game using both RDGC and Java. We discuss the potential benefits of this approach for attracting computing majors, as a precursor to learning formal programming languages, for learning domain knowledge, and for bridging the digital divide. We present the implications of this work for teachers and researchers.

Comments

The final version on this paper is available at http://cs.okstate.edu/tacs10/finalpapers/201011056.pdf .

The paper attached to this record is the preprint version of the article.

This paper was presented at the Conference on Theoretical and Applied Computer Science, Stillwater, OK, November 5, 2010.

Citation Information
Praveen Kuruvada, Daniel Asamoah, Nikunj Dalal and Subhash Kak. "Learning Computational Thinking from Rapid Digital Game Creation" (2010) p. 31 - 36
Available at: http://works.bepress.com/daniel_asamoah/3/