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Article
Quest for the Happy Ending to Mass Effect 3: The Challenges of Cocreation with Consumers in a Post-Certeauian Age
Technical Communication Quarterly
  • Daniel C. Reardon, Missouri University of Science and Technology
  • David Wright, Missouri University of Science and Technology
  • Edward A. Malone, Missouri University of Science and Technology
Abstract

The controversy surrounding the ending of Mass Effect 3 serves as a case study of a company's rejection of cocreation with customers. The game designers and players battled for control of the aesthetic space of the game. The company failed to resolve their conflict effectively, allowing players to use social media to transform tactical action into strategic action. This case study has implications for technical communicators who increasingly are collaborating with users in cocreative relationships.

Department(s)
English and Technical Communication
Keywords and Phrases
  • Communication,
  • Aesthetic spaces,
  • Co-creation,
  • Collaboration,
  • Game designers,
  • Management practices,
  • Mass effects,
  • nocv1,
  • Social media,
  • Technical communicators,
  • Technical writing
Document Type
Article - Journal
Document Version
Citation
File Type
text
Language(s)
English
Rights
© 2017 Association of Teachers of Technical Writing, All rights reserved.
Publication Date
1-1-2017
Publication Date
01 Jan 2017
Citation Information
Daniel C. Reardon, David Wright and Edward A. Malone. "Quest for the Happy Ending to Mass Effect 3: The Challenges of Cocreation with Consumers in a Post-Certeauian Age" Technical Communication Quarterly Vol. 26 Iss. 1 (2017) p. 42 - 58 ISSN: 1057-2252; 1542-7625
Available at: http://works.bepress.com/daniel-reardon/10/