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Article
An Analysis of Expressed Cheating Behaviors in Video Games
Proceedings of the 2014 International Annual Meeting of the Human Factors and Ergonomics Society
  • Shawn Doherty, Embry-Riddle Aeronautical University
  • Devin Liskey, Embry-Riddle Aeronautical University
  • Christopher M Via, Embry-Riddle Aeronautical University
  • Christina M Frederick, Embry-Riddle Aeronautical University
  • Dahai Liu, Embry-Riddle Aeronautical University
Submitting Campus
Daytona Beach
Department
Human Factors and Behavioral Neurobiology
Document Type
Article
Publication/Presentation Date
1-1-2014
Abstract/Description

A series of 50 responses regarding reasons for cheating behavior in video games were provided by undergraduate students. These responses were sorted into a series of 13 categories by raters to investigate the most common reasons provided for cheating. An analysis of inter-rater agreement as well as frequency of category representation is provided. The most common outcomes were that players cheat to progress in a game as well as to gain advantage over others. The discussion compared this study’s results to an existing cheating taxonomy.

DOI
http://doi.org/ 10.1177/1541931214581498
Publisher
Human Factors and Ergonomics Society
Citation Information
Shawn Doherty, Devin Liskey, Christopher M Via, Christina M Frederick, et al.. "An Analysis of Expressed Cheating Behaviors in Video Games" Proceedings of the 2014 International Annual Meeting of the Human Factors and Ergonomics Society Vol. 58 Iss. 1 (2014) p. 1 - 4
Available at: http://works.bepress.com/dahailiu/44/