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Article
Feasibility of a Low-Cost, Interactive Gaming System to Assess Balance in Older Women
Journal of Aging and Physical Activity
  • Courtney D. Hall, East Tennessee State University
  • Carolyn K. Clevenger, Emory University
  • Rachel A. Wolf, Atlanta VA Medical Center
  • James S. Lin, Emory University
  • Theodore M. Johnson, Emory University
  • Steven L. Wolf, Emory University
Document Type
Article
Publication Date
1-1-2016
Description

The use of low-cost interactive game technology for balance rehabilitation has become more popular recently, with generally good outcomes. Very little research has been undertaken to determine whether this technology is appropriate for balance assessment. The Wii balance board has good reliability and is comparable to a research-grade force plate; however, recent studies examining the relationship between Wii Fit games and measures of balance and mobility demonstrate conflicting findings. This study found that the Wii Fit was feasible for community-dwelling older women to safely use the balance board and quickly learn the Wii Fit games. The Ski Slalom game scores were strongly correlated with several balance and mobility measures, whereas Table Tilt game scores were not. Based on these findings, the Ski Slalom game may have utility in the evaluation of balance problems in community-dwelling older adults.

Citation Information
Courtney D. Hall, Carolyn K. Clevenger, Rachel A. Wolf, James S. Lin, et al.. "Feasibility of a Low-Cost, Interactive Gaming System to Assess Balance in Older Women" Journal of Aging and Physical Activity Vol. 24 Iss. 1 (2016) p. 111 - 118 ISSN: 1063-8652
Available at: http://works.bepress.com/courtney-hall/7/