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Article
Recategorization of Video Game Genres
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
  • Shawn M. Doherty, Embry-Riddle Aeronautical University
  • Joseph R. Keebler, Embry Riddle Aeronautical University
  • Shayn S. Davidson, Embry-Riddle Aeronautical University
  • Evan M. Palmer, San Jose State University
  • Christina M. Frederick, Embry-Riddle Aeronautical University
Submitting Campus
Daytona Beach
Department
Human Factors and Behavioral Neurobiology
Document Type
Article
Publication/Presentation Date
1-1-2018
Abstract/Description

While the categories that are typically used to discriminate games have been useful in the past, more recently game mechanics have become utilized by a wider range of games, leading to earlier definitions becoming a less valuable categorization tool. This paper attempts to provide various ways games could be classified by focusing on the types of emotions they evoke, the skills they require or their relations with personality or cognitive variables. A description of those categories and the challenge in using them to define games is outlined as well as five alternate methods that may help make distinctions between games clearer.

DOI
https://doi.org/10.1177/1541931218621473
Publisher
Human Factors and Ergonomics Society
Citation Information
Shawn M. Doherty, Joseph R. Keebler, Shayn S. Davidson, Evan M. Palmer, et al.. "Recategorization of Video Game Genres" Proceedings of the Human Factors and Ergonomics Society Annual Meeting Vol. 62 Iss. 1 (2018) p. 2099 - 2103
Available at: http://works.bepress.com/christina_m_frederick/34/