Combining virtual (Oculus Rift & Gear VR) and augmented reality with interactive applications to enhance tertiary medical and biomedical curriculaACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2016
Document TypeJournal Article
AbstractIn order to experience the inner-workings and anatomy of the human body, Bond University has developed a number of teaching resources where students rotate between a variety of modes: including Virtual Reality, using the Gear VR and Oculus Rift devices; Augmented Reality, using Samsung S7 Edge mobile devices and Galaxy Tab S2; and interactive applications running on laptops. These modules now form part of the Medical Program's Anatomy, and Biomedical Sciences Physiology curriculum. This Education Talk will detail our current research into the effectiveness of this program and its benefits to students, negative effects experienced from utilizing these devices, and provide bestpractice information as to how other institutions could go about incorporating this technology into their STEM curricula. In addition, the presentation will describe the "10 tips regarding the integration of VR, AR and interactive software applications in University curricula", based on our research and experiences.
Citation InformationChristian Moro, Zane Stromberga, Athanasios Raikos and Allan Stirling. "Combining virtual (Oculus Rift & Gear VR) and augmented reality with interactive applications to enhance tertiary medical and biomedical curricula" ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2016 Vol. 35 Iss. 6
Available at: http://works.bepress.com/christian_moro/10/