Contribution to Book
3D GameLab: Quest-Based Pre-Service Teacher EducationCases on Digital Game-Based Learning: Methods, Models and Strategies (2013)
Games and gaming constructs have emerged as a tantalizing and often provocative tool for instructional delivery. Methods and pedagogy for effectively employing games, like quest-based learning, as educational tools are developing. This chapter explores the use of game-based pedagogy for a pre-service teacher education course, as well the development of a quest-based learning management system (3D GameLab) to support the class. The chapter is grounded in design-based research, and discusses four phases of development and theory generation. In each of these phases, the quest-based learning management system, course curriculum, and game-based pedagogy were subject to the same iterative process to test and generate new theory toward game-based/quest-based learning.
Publication DateJanuary 1, 2013
EditorYoungkyun Baek and Nicola Whitton
Citation InformationChris Haskell and Lisa Dawley. "3D GameLab: Quest-Based Pre-Service Teacher Education" Hershey, PACases on Digital Game-Based Learning: Methods, Models and Strategies (2013)
Available at: http://works.bepress.com/chris_haskell/19/