Article
Math Computer Learning Games: Features, Attitudes, and Achievement
Proceedings of Society for Information Technology & Teacher Education International Conference
(2010)
Abstract
The purpose of this research was to determine the effect of computer learning games on the math skills and attitudes of upper elementary (4th – 6th grade) children in terms of learning outcomes, level of engagement and satisfaction. The presenters will discuss the preliminary findings of this research as well as the practical implications of using learning games with this population. Additionally, the presenters will discuss the impact of the different features of each game, participants’ math attitude data and why these findings are important to educators. The last purpose of this presentation is to discuss future research opportunities as well as recommendations for future research.
Disciplines
Publication Date
2010
Citation Information
Cassidy Bennett, Amelia Weingart, Cathi Draper Rodriguez, Bude Su, et al.. "Math Computer Learning Games: Features, Attitudes, and Achievement" Proceedings of Society for Information Technology & Teacher Education International Conference (2010) Available at: http://works.bepress.com/cathi-draperrodriguez/20/