Skip to main content
Presentation
Playing with Code: Big Ideas for Early Learners
Publications & Research
  • Lindsey Herlehy, Illinois Mathematics and Science Academy
  • Cassandra Armstrong, Illinois Mathematics and Science Academy
Document Type
Conference Paper/Presentation
Conference

Presented at the:

Publication Date
3-1-2022
Keywords
  • Early Childhood STEM,
  • Early Childhood Coding,
  • Early Childhood Computational Thinking,
  • Elementary STEM,
  • Elementary Coding,
  • Elementary Computational Thinking,
  • Early Childhood Computer Science,
  • Elementary Computer Science
Abstract

For young children growing in today’s digital world, the acquisition of coding and computer programming skills has become a popular and appropriate focus in education. Beyond engaging in technology and coding applications as consumers – the passive act of sitting in front of a screen and merely pressing buttons without a high level of thought – early childhood students are capable of high-quality programming tasks through play-based learning experiences. As producers, our youngest students may explore the open-ended nature of computer programming and coding through design, art, and innovation. Engaging in coding builds valuable and transferable practices such as problem solving, flexibility, and perseverance, as well as developmentally appropriate skills including social and emotional exploration, fine motor movement, and cognitive challenges. Written to highlight and intentionally develop foundational coding skills, a collection of ”powerful ideas” have been integrated into play-based, hands-on activities appropriate for early childhood students with or without access to a digital robot.

Citation Information
Lindsey Herlehy and Cassandra Armstrong. "Playing with Code: Big Ideas for Early Learners" (2022)
Available at: http://works.bepress.com/cassandra-armstrong/24/