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Article
Theorycrafting the Classroom: Constructing the Introductory Technical Communication Course as a Game
Journal of Technical Writing and Communication (2015)
  • Carly Finseth, Boise State University
Abstract

When games are approached as a pedagogical methodology, the homologies between games and technical communication are highlighted: pedagogy that teaches people to play and succeed within certain confines; classroom assessment that provides meaningful feedback to encourage self-improvement; instructional design that incorporates gaming theory and game design principles; and usability to ensure optimum success. This article provides an overview of these topics for instructors to consider when designing a technical writing course as a game.

Keywords
  • technical communication,
  • gaming,
  • teaching,
  • pedagogy,
  • assessment
Publication Date
July, 2015
Publisher Statement

This is an author-produced, peer-reviewed version of this article. The final, definitive version of this document can be found online at Journal of Technical Writing and Communication, published by SAGE. Copyright restrictions may apply. doi: 10.1177/0047281615578846

Citation Information
Carly Finseth. "Theorycrafting the Classroom: Constructing the Introductory Technical Communication Course as a Game" Journal of Technical Writing and Communication Vol. 45 Iss. 3 (2015)
Available at: http://works.bepress.com/carly_finseth/7/