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Presentation
How Games Work: Exploring the Instructional Design of Diablo III
International Academic Conference on Meaningful Play (2014)
  • Carly Finseth, Texas Tech University
Abstract

This presentation describes a portion of a three-part case study designed to research the instructional patterns that occur within role-playing games (RPGs). It presents a set of nine heuristics for learning in RPGs and analyzes how and where those heuristics occur within the game Diablo III. The findings from the study include an overview of a cyclical learning pattern that occurs with RPGs, as well as theoretical and practical implication for both industry and academic contexts.

Keywords
  • games,
  • instructional design,
  • pedagogy,
  • role-playing games
Publication Date
October, 2014
Citation Information
Carly Finseth. "How Games Work: Exploring the Instructional Design of Diablo III" International Academic Conference on Meaningful Play (2014)
Available at: http://works.bepress.com/carly_finseth/1/