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Article
Organizational Identity and Esports in Higher Education
Northeast Business and Economics Association (NBEA) 2019
  • Brian M O'Neill, Molloy College
Document Type
Conference Proceeding
Publication Date
10-1-2019
Version
Publisher's PDF
Publisher's Statement
PUBLISHED BY THE NORTHEAST BUSINESS & ECONOMICS ASSOCIATION © 2019 The Northeast Business & Economics Association reserves the right to publish the Proceedings in both print and electronic formats. The individual authors retain the copyright over their own articles.
Abstract

The concept of organizational identity, originally developed by Albert & Whetten (1985), can guide the strategic decision making process of executives. In consideration of organizational identity, university administrators, cognizant of the competitive U.S. higher education marketplace, may promote an intended image to distinguish their schools from competitors and gain the attention of attractive student candidates. Despite the rapid emergence of esports at the collegiate level, no data is known to exist that links organizational identity to collegiate esports and its associated issues. The author proposes a research design, using a classification protocol employed by Gioia & Thomas (1996), in anticipation of a study to determine the roles of organizational identity and intended image in collegiate esports. Potential findings may demonstrate the relevancy of the organizational identity and image constructs in higher education in relation to perceptions of esports programs and success.

Citation Information
Brian M O'Neill. "Organizational Identity and Esports in Higher Education" Northeast Business and Economics Association (NBEA) 2019 (2019)
Available at: http://works.bepress.com/brian-oneill/1/