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Contribution to Book
Leveraging Open Source Technology in 3D Game Engine Development
Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications (2011)
  • Tim Stowell, Utah State University
  • Jon Scoresby, Utah State University
  • K. Chad Coats, Utah State University
  • michael R. Capell, Utah State University
  • Brett E. Shelton, Utah State University
Abstract
Market 3D engines have all the capabilities needed for developing full-featured 3D simulation and game environments. However, for those in education and small-business, it remains a formidable task to acquire the resources needed to purchase or create a development platform with cutting-edge capabilities. Leveraging existing and open-source software libraries can greatly enhance the main application development, freeing developers to focus more on the application concept itself rather than the needed supporting pieces. This chapter explores the nuances of successfully mixing core code with these third-party libraries in creating a fully functioning development environment. Many steps with accompanying checks-and-balances are involved in creating a game engine, including making choices of what libraries to use, and integrating the core code with third-party libraries. By offering insights into our open source driven process, we help inform the understanding of how game engines may be generated for other educational and small-budget projects.
Publication Date
2011
Editor
Richard E. Ferdig
Publisher
IGI Global
Citation Information
Tim Stowell, Jon Scoresby, K. Chad Coats, michael R. Capell, et al.. "Leveraging Open Source Technology in 3D Game Engine Development" Hershey, PADiscoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications (2011)
Available at: http://works.bepress.com/brett_shelton/33/