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Presentation
Using a Mobile-Application-Based Game to Teach Math to Deaf/Hard-of-Hearing (DHH) Children: Student and Teacher Perspectives
American Educational Research Association (AERA) (2013)
  • Mary Ann Parlin, Utah State University
  • Brett E. Shelton, Utah State University
  • Vonda Jump, Utah State University
  • Lori Rowan, Utah State University
Abstract
Leveraging the use of mobile devices for educational games is an area of increasing interest for targeted subpopulations of students, such as those who are deaf/hard-of-hearing (DHH). This paper outlines the perspectives of Deaf Education teachers and DHH children that participated in the proof-of-concept GeePerS*Math project. Interviews and surveys provide data from the pilot implementation of the technology. Findings included similar results from both teachers and students with regard to attitudes and transfer of skills within the game to those in traditional curriculum. Unintended outcomes, such as gaining orienteering skills and peer-tutoring, were also noted. The results help inform the designers of educational technology with ideas of how to relate with classroom instructors and children when creating applications.
Disciplines
Publication Date
May 1, 2013
Citation Information
Mary Ann Parlin, Brett E. Shelton, Vonda Jump and Lori Rowan. "Using a Mobile-Application-Based Game to Teach Math to Deaf/Hard-of-Hearing (DHH) Children: Student and Teacher Perspectives" American Educational Research Association (AERA) (2013)
Available at: http://works.bepress.com/brett_shelton/32/