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Contribution to Book
Designing Educational Games for Activity-Goal Alignment
The Design and Use of Simulation Computer Games in Education
  • Brett E. Shelton, Utah State University
Document Type
Contribution to Book
Editor
Brett E. Shelton & David A. Wiley
Publisher
Sense Publishers
Publication Date
1-1-2007
Abstract

What indeed, can we expect from our newest trend in education, implementing moving pictures and conversations with instruction through simulation games? Lewis Carroll's familiar narratives Alice's Adventures in Wonderland and Alice Through the Looking Glass provide helpful imagery for many of the queries, explorations and assumptions we currently make about this latest Wonderland of academia. So what are the goals for the designers and researchers of educational games, or perhaps more importantly, what should be the goals?

Citation Information
Shelton, B. E. (2007). Designing instructional games for activity-goal alignment. In B. E. Shelton & D. Wiley (Eds.), The Design and Use of Simulation Computer Games in Education. Rotterdam, The Netherlands: Sense Publishers.