Presentation
Gaming on the Rift: How Virtual Reality Affects Game User Satisfaction
61st International Annual Meeting of the Human Factors and Ergonomics Society
(2017)
Abstract
Virtual reality (VR) headsets like the Oculus Rift, HTC Vive, and Playstation VR can provide a unique experience different from traditional computer monitors. Research demonstrates some support for VR resulting in more immersive gaming than traditional games using a computer or TV monitor. This study investigates how VR technology impacts game user satisfaction. Participants played the same strategy video game using the Oculus Rift, a VR headset, and a computer monitor. Game user satisfaction was measured by the psychometrically validated Game User Experience Satisfaction Scale (GUESS) which consists of nine constructs. Results from this study showed that VR enhanced overall satisfaction, enjoyment, engrossment, creativity, sound, and graphics quality.
Keywords
- virtual reality games,
- virtual reality equipment
Disciplines
Publication Date
October 11, 2017
Location
Austin, TX
Citation Information
William J. Shelstad, Dustin C. Smith and Barbara S. Chaparro. "Gaming on the Rift: How Virtual Reality Affects Game User Satisfaction" 61st International Annual Meeting of the Human Factors and Ergonomics Society (2017) Available at: http://works.bepress.com/barbara-chaparro/66/