Skip to main content
Article
Assessing Video Game Satisfaction of Gamers with Disabilities
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
  • Carmen Van Ommen, Embry-Riddle Aeronautical University
  • Barbara Chaparro, Embry-Riddle Aeronautical University
Submitting Campus
Daytona Beach
Department
Human Factors and Behavioral Neurobiology
Document Type
Article
Publication/Presentation Date
11-12-2021
Abstract/Description

According to a survey conducted by the CDC, it is estimated that 26% of Americans are living with a disability. Of those with disabilities in the United States, it is estimated that 33 million play video games. People with disabilities face many barriers in gaming, which is likely to impact game satisfaction. Measuring game satisfaction among this population can be problematic if the scale is not adapted to their needs, which can vary significantly based on the disability. To understand how best to assess game satisfaction among these populations, we discuss the issues people with cognitive, sensory, and/or motor disabilities may face when completing assessment scales and then use the validated Game User Experience Satisfaction Scale (GUESS) as a framework for understanding the game design issues that may impact satisfaction.

DOI
10.1177/1071181321651319
Publisher
Human Factors and Ergonomics Society
Citation Information
Carmen Van Ommen and Barbara Chaparro. "Assessing Video Game Satisfaction of Gamers with Disabilities" Proceedings of the Human Factors and Ergonomics Society Annual Meeting Vol. 65 Iss. 1 (2021) p. 822 - 826
Available at: http://works.bepress.com/barbara-chaparro/134/