This paper outlines the development of a project which aims to improve the teaching and learning outcomes within the Computer Sciences. A major strategy being examined is the effectiveness of digital gamesbased learning. Utilising the Neverwinter Nights game engine the team have created a prototype to be trialled in the first half of 2008. The project forms part of a broader faculty based solution to address teaching and learning problems of first year students, known as QUALITY101.
Available at: http://works.bepress.com/aporter/16/