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Article
Charting the experiential territory: Clarifying definitions and uses of computer simulation, games, and role-play.
Journal of Management Development (2002)
  • Andrew H. Feinstein, San Jose State University
  • S. H. Mann, University of Nevada, Las Vegas
Abstract
The literature around experiential learning is unclear regarding the similarities and differences among simulation, games, and role play. In order to appropriately evaluate instructional processes, definitional clarity is necessary. In this article, we provide a definitional foundation and classification scheme for the topics of computer simulation, role play, and games. The educational and training outcomes of each are discussed, providing readers the means to determine for themselves, the pedagogical appropriateness of simulation, games, or role play to a given situation.
Publication Date
2002
Publisher Statement
SJSU users: use the following link to login and access the article via SJSU databases
Citation Information
Andrew H. Feinstein and S. H. Mann. "Charting the experiential territory: Clarifying definitions and uses of computer simulation, games, and role-play." Journal of Management Development Vol. 21 Iss. 10 (2002)
Available at: http://works.bepress.com/andrew_feinstein/20/