Play Education Video Games on Their TermsAcademic Exchange Quarterly
DepartmentDepartment of Technology Management
Abstract/DescriptionIt is imperative when utilizing educational video games in K-12 classrooms that student preferences with regard to game play, purpose, and design be considered in order to maximize game play efficiency for learning. As Web 2.0 content infiltrates our educational medium, student customization is key. This manuscript intends to share customization requests gleaned during an 18-week experimental study examining educational video game effects upon 7th graders enrolled in Mathematics and Mathematics 2 courses.
PublisherAcademic Exchange Quarterly
Required Publisher’s StatementKappers, W. M. (2011). Play education video games on their terms. Academic Exchange Quarterly, 15(2), 140-145. Print.
Citation InformationWendi M Kappers. "Play Education Video Games on Their Terms" Academic Exchange Quarterly Vol. 15 Iss. 2 (2011) p. 140 - 145
Available at: http://works.bepress.com/Wendi_M_Kappers/4/