Department of Technology Management
- Feminist, Gender, and Sexuality Studies,
- Gender and Sexuality,
- Gender, Race, Sexuality, and Ethnicity in Communication,
- Instructional Media Design and
- Other Feminist, Gender, and Sexuality Studies
It is imperative when utilizing educational video games in K-12 classrooms that student preferences with regard to game play, purpose, and design be considered in order to maximize game play efficiency for learning. As Web 2.0 content infiltrates our educational medium, student customization is key. This manuscript intends to share customization requests gleaned during an 18-week experimental study examining educational video game effects upon 7th graders enrolled in Mathematics and Mathematics 2 courses.
Academic Exchange Quarterly
Required Publisher’s Statement
Kappers, W. M. (2011). Play education video games on their terms. Academic Exchange Quarterly, 15(2), 140-145. Print.
Wendi M Kappers. "Play Education Video Games on Their Terms" Academic Exchange Quarterly
Vol. 15 Iss. 2 (2011) p. 140 - 145
Available at: http://works.bepress.com/Wendi_M_Kappers/4/