Articles

PDF

Development of a Scale for Fantasy State in Digital Games (with Beomkyu Choi, Jie Huang, and Annie Jeffrey), Computers in Human Behavior (2013)

Digital games appear to motivate players intrinsically. Of various game features, fantasy in particularly plays...

 

PDF

Technology-Supported Storytelling (TSST) Strategy in Virtual World for Multicultural Education (with Jie Huang and Jungwon Cho), Communications in Computer and Information Science (2012)

Learning culture through stories is an effective way for multicultural education, since stories are one...

 

PDF

Exploring Factors of Media Characteristic Influencing Flow in Learning Through Virtual Worlds (with Beomkyu Choi), Computers & Education (2011)

This study aims to find out factors of media characteristic which are considered to influence...

 

A New Approach Toward Digital Storytelling: An Activity Focused on Writing Self-Efficacy in a Virtual Learning Environment (with Yan Xu and Hyungsung Park), Journal of Educational Technology & Society (2011)

Recently, computer technology and multimedia elements have been developed and integrated into teaching and learning....

 

Link

Not Just Fun, but Serious Strategies: Using Meta-cognitive Strategies in Game-based Learning (with Bokyeong Kim and Hyungsung Park), Computers & Education (2009)

The purpose of this study is to explore the effects of the meta-cognitive strategies on...

 

Link

What Hinders Teachers in Using Computer and Video Games in the Classroom? Exploring Factors Inhibiting the Uptake of Computer and Video Games, CyberPsychology & Behavior (2008)

The purpose of this study is to identify factors inhibiting teachers' use of computer and...

 

Improving Recall and Transfer Skills Through Vocabulary Building in Web-based Second Language Learning: An Examination by Item and Feedback Type (with Seongchul Yun, Paul Chamness Miller, Jaeyeob Jung, and Myunghwan Ko), Journal of Educational Technology & Society (2008)

The purpose of this study is to investigate the effectiveness of response modes by item...

 

Books

Link

Cases on Digital Game-based Learning: Methods, Models, and Strategies (with Nicola Whitton), Faculty Authored Books (2013)

This book analyzes the implementation of digital game applications for learning as well as addressing...

 

Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study (2010)

As part of an international dialogue between researchers in educational technology, Gaming for ClassroomBased Learning:...

 

Contributions to Books

Designing and Developing the Virtual English Adventure in Second Life (with Hoe-Kyeung Kim), Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments (2011)

This chapter describes the process of design and development of the Virtual English Adventure in...

 

Pre-service Teachers’ Teaching Practice in Second Life (with Donguk Cheong and Hoe-Kyeung Kim), Transforming Virtual World Learning: Cutting-Edge Technologies in Higher Education (2011)
 

Link

Revealing New Hidden Curriculum and Pedagogy of Digital Games, Handbook of Research on Effective Electronic Gaming in Education (2009)