Dr. Young Baek holds two doctoral degrees, a Ph.D. from Korea University in Educational Sociology, and a Ph.D. from Georgia State University in Educational Foundations, both with an emphasis on computers in education. He has worked and taught both in the United States, Korea, and Canada, and joined the faculty of Boise State University in 2009. Dr. Baek's research interests include instruction design in Second Life, and all aspects of teaching and learning in virtual worlds, including educational games, simulations, and mobile devices in education. He has written and presented extensively, sharing his knowledge internationally.
Articles
Development of a Scale for Fantasy State in Digital Games (with Beomkyu Choi, Jie Huang, and Annie Jeffrey), Computers in Human Behavior (2013)
Digital games appear to motivate players intrinsically. Of various game features, fantasy in particularly plays...
Technology-Supported Storytelling (TSST) Strategy in Virtual World for Multicultural Education (with Jie Huang and Jungwon Cho), Communications in Computer and Information Science (2012)
Learning culture through stories is an effective way for multicultural education, since stories are one...
Exploring Factors of Media Characteristic Influencing Flow in Learning Through Virtual Worlds (with Beomkyu Choi), Computers & Education (2011)
This study aims to find out factors of media characteristic which are considered to influence...
A New Approach Toward Digital Storytelling: An Activity Focused on Writing Self-Efficacy in a Virtual Learning Environment (with Yan Xu and Hyungsung Park), Journal of Educational Technology & Society (2011)
Recently, computer technology and multimedia elements have been developed and integrated into teaching and learning....
Not Just Fun, but Serious Strategies: Using Meta-cognitive Strategies in Game-based Learning (with Bokyeong Kim and Hyungsung Park), Computers & Education (2009)
The purpose of this study is to explore the effects of the meta-cognitive strategies on...
Books
Cases on Digital Game-based Learning: Methods, Models, and Strategies (with Nicola Whitton), Faculty Authored Books (2013)
This book analyzes the implementation of digital game applications for learning as well as addressing...
Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study (2010)
As part of an international dialogue between researchers in educational technology, Gaming for ClassroomBased Learning:...
Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments (with David Gibson) (2009)
Contributions to Books
Designing and Developing the Virtual English Adventure in Second Life (with Hoe-Kyeung Kim), Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments (2011)
This chapter describes the process of design and development of the Virtual English Adventure in...