Dr. Young Baek holds two doctoral degrees, a Ph.D. from Korea University in Educational Sociology, and a Ph.D. from Georgia State University in Educational Foundations, both with an emphasis on computers in education. He has worked and taught both in the United States, Korea, and Canada, and joined the faculty of Boise State University in 2009. Dr. Baek's research interests include instruction design in Second Life, and all aspects of teaching and learning in virtual worlds, including educational games, simulations, and mobile devices in education. He has written and presented extensively, sharing his knowledge internationally.
Articles
Exploring Factors of Media Characteristic Influencing Flow in Learning Through Virtual Worlds (with Beomkyu Choi), Computers & Education (2011)
This study aims to find out factors of media characteristic which are considered to influence...
A New Approach Toward Digital Storytelling: An Activity Focused on Writing Self-Efficacy in a Virtual Learning Environment (with Yan Xu and Hyungsung Park), Journal of Educational Technology and Society (2011)
Recently, computer technology and multimedia elements have been developed and integrated into teaching and learning....
Not Just Fun, but Serious Strategies: Using Meta-cognitive Strategies in Game-based Learning (with Bokyeong Kim and Hyungsung Park), Computers & Education (2009)
The purpose of this study is to explore the effects of the meta-cognitive strategies on...
What Hinders Teachers in Using Computer and Video Games in the Classroom? Exploring Factors Inhibiting the Uptake of Computer and Video Games, CyberPsychology & Behavior (2008)
The purpose of this study is to identify factors inhibiting teachers' use of computer and...
Improving Recall and Transfer Skills Through Vocabulary Building in Web-based Second Language Learning: An Examination by Item and Feedback Type (with Seongchul Yun, Paul Chamness Miller, Jaeyeob Jung, and Myunghwan Ko), Journal of Educational Technology & Society (2008)
The purpose of this study is to investigate the effectiveness of response modes by item...
Books
Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study (2010)
As part of an international dialogue between researchers in educational technology, Gaming for ClassroomBased Learning:...
Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments (with David Gibson) (2009)
Contributions to Books
Designing and Developing the Virtual English Adventure in Second Life (with Hoe-Kyeung Kim), Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments (2011)
This chapter describes the process of design and development of the Virtual English Adventure in...